Friday, December 28, 2007

are you gheehappy?



Sanjay Patel, an amazing animator for toddlers, he has some spark to fuse when it comes to animating indian gods and godesses. shiva, ganesha, kali are just a few, enjoy his work!

Wednesday, December 26, 2007

where do u get good ideas from?

this is a question i keep asking myself, its a thought that crosses every designer when we see some good design. but what is it that really makes a good design click. is it its thought or idea, is it the execution the way its presented or is it something else........ or is it everything. i always believe that designers have a task of balancing a lot in life as a professional - be it good design or the right message or even doing justice to the right brief.

ideas for me as a designer have always come in an unconventional way, i mean brainstorming, research are all part of it but while you are sipping coffee with friends it clicks....may be having a shower it clicks or even while sleeping it clicks...and what i do is grab the scrap book or my sketching notes diary and pencil and just scribble it.

why does it come so perfectly at a imperfect time. its like when you are on a vacation its there. is it because we have the hwole day to balance out our schedule? or whats left??? who needs to get reminded????? who should i contact for this? etc etc. i wonder if i have some company in these thughts.

Thursday, December 20, 2007

amazing business cards

http://www.flickr.com/photos/dailypoetics/sets/72057594104389710/

Taiwans new recycle logo



ref site:
http://www.bubblejive.com/taiwans-brilliant-recycle-icon

while i was surfing i found this new logo for taiwan recycle....its a good play of posiive and negative space.....look at the white space and u knw what i mean!!!

i enjoy his work and typo

http://blog.iso50.com/

amazing architecture post stamps


old is gold


i think its an amazing reuse of waste and an attractive packaging also?

Tuesday, December 18, 2007

amazing typography



://www.random-project.co.uk/news/press/Random_after_party.pdf

for all who hate tracing

http://vectormagic.stanford.edu/vctr/vctr_flex?p=v&k=FnvvXfSRgAvcnDGulrXuHJPYuP6gwjUo&v=714921

a must visit places

http://thisisthelife.com/en/peninsula-hotel.htm
this site has a varied number of places to visit...with some amazing outlook to landscapes and travelling around the globe. a must see for all travellers. enjoy

Wednesday, December 5, 2007

Q: Can you offer parting words of advice to aspiring creative professionals looking to take their careers to the next level?

Emily:

- Check your ego at the door – be flexible and humble (we all can learn from others)
- Each client and project is unique
- Honesty works both ways
- Do not be embittered by past relationships, learn, and move on
- Don't burn bridges
- Under promise and over deliver
- Always return calls – no matter who it is
- Put everything in writing

i love this piece of advice.......i think this works...only if u obey by whats above wouldnt we be able to churn out work a bit faster and an easier way to get along with our colleagues....with no nights and late hours of work bothering us.....i think its great!

giving creative feedback

1. Give your own opinion
The only person on this planet who sees things your way is you. Even if you are a novice surrounded by experts, there is still the possibility that you will have spotted something ‘obvious’ that no-one else has noticed. Don’t try to second-guess others’ opinions or be something you’re not.

If you’re not sure how your view will be received you could start with “This may sound silly but…” - it’s amazing how many times I’ve said that and found people nodding and agreeing.

2. Make your own role clear
If you are an expert in the medium, you are in a position to give a different kind of feedback than if you are not. Not necessarily better, just different. You will only irritate a professional if you try to intrude on their territory. But even if you are ‘only’ the manager, you are perfectly entitled to give feedback based on your knowledge of the client, the audience, the market and so on - as long as you make it clear in what capacity you are speaking.

I mentioned in my previous post that I know very little about graphic design, but am happy to give a ‘layman’s view’ of how a piece of design strikes me. If I’m asked to give my opinion on a poem however, it’s a completely different matter. This is a task I approach with relish and a completely different perspective - one of the reasons I enjoy writing poetry reviews. But this doesn’t guarantee that in any given situation my views on poetry will be more helpful than my views on design.

3. Be explicit about your criteria
Your criteria may be subjective, but at least you are providing a reference point for your judgment. Others are then free to challenge your judgment on its own terms or propose alternative criteria.

In his book Purple Cow Seth Godin tells the story of the adult focus groups who hated South Park because they found it offensive. In terms of their criterion (offensiveness) they were absolutely right - but fortunately the broadcasters realised that offensiveness was a key part of the programme’s appeal to its target audience - teenage boys.

Valid criteria can include: your own knowledge as a practitioner; the audience’s response; the client’s response; the brief; the market; the competition; money; time; practical issues.

4. Be honest, but not brutally honest
There’s no point fudging the issue if you really don’t like a piece of work or think it doesn’t meet the brief. But you don’t need to be brutally honest, especially if you will be working with them again and want them to do better next time.

Unless you’re a sadist, of course.

5. Support the person even if you can’t approve the work
Creativity is risky, so no-one can churn out a masterpiece every time. Wordsworth wrote reams of turgid poetry, Dylan and Bowie have made plenty of duff albums - but we forgive them because of the good stuff.

Remember, creative people identify very strongly with their work, so they are liable to take criticism personally. One of the most valuable things you can do for them is to give them your support and encouragement at a time of ‘failure’ - they will (usually) remember and try to repay your faith.

Well, there it is. I’ll write another post shortly on how to receive feedback on creative work.

Over to you…
What tips would you add to this list?

good design

Good design is innovative
Good design makes a product useful
Good design is aesthetic
Good design helps a product to be understood
Good design is unobtrusive
Good design is honest
Good design is durable
Good design is consistent to the last detail
Good design is concerned with the environment
Good design is a s little design as possible

The Politics of Design


It is no secret that the real world in which the designer functions is not the world of art, but the world of buying and selling. For sales, and not design are the raison d'etre of any business organization. Unlike the the salesman, however, the designer's overriding motivation is art: art in the service of business, art that enhances the quality of life and deepens appreciation of the familiar world.

Design is a problem-solving activity. It provides a means of clarifying, synthesizing, and dramatizing a word, a picture, a product, or an event. A serious barrier to the realization of good design, however, are the layers of management inherent in any bureaucratic structure. For aside from the sheer prejudice or simple unawareness, one is apt to encounter such absurdities as second guessing, kow-towing, posturing, nit-picking, and jockeying for position, let alone such buck-passing institutions as the committee meeting and the task force. At issue, it seems, is neither malevolence nor stupidity, but human frailty.

The smooth functioning of the design process may be thwarted in other ways, by the imperceptive executive, who in matters of design understands neither his proper role nor that of the designer; by the eager but cautious advertising man whose principal concern is pleasing his client; and by the insecure client who depends on informal office surveys and pseudo-scientific research to deal with questions that are unanswerable and answers that are questionable.

Unless the design function in business bureaucracy is so structured that direct access to the ultimate decision-maker is possible, trying to produce good work is very often an exercise in futility. Ignorance of the history and methodology of design -- how work is conceived, produced, and reproduced -- adds to the difficulties and misunderstandings. Design is a way of life, a point of view. It involves the whole complex of visual communication: talent, creative ability, manual skill, and technical knowledge. Aesthetics and economics, technology and psychology are intrinsically relate to the process.

One of the more common problems which tends to create doubt and confusion is caused by the inexperienced and anxious executive who innocently expects, or even demands, to see not one but many solutions to a problem. These may include a number of visual and/or verbal concepts, an assortment of layouts, a variety of pictures and color schemes, as well as a choice of type styles. He needs the reassurance of numbers and the opportunity to exercise his personal preferences. He is also most likely to be the one to insist on endless revisions with unrealistic deadlines, adding to an already wasteful and time-consuming ritual. Theoretically, a great number of ideas assures a great number of choices, but such choices are essentially quantitative. This practice is as bewildering as it is wasteful. It discourages spontaneity, encourages indifference, and more often than not produces results which are neither distinguished, interesting, nor effective. In short, good ideas rarely come in bunches.

The designer who voluntarily presents his client with a batch of layouts does so not out prolificacy, but out of uncertainty or fear.
He thus encourages the client to assume the role of referee. In the event of genuine need, however, the skillful designer is able to produce a reasonable number of good ideas. But quantity by demand is quite different than quantity by choice. Design is a time-consuming occupation. Whatever his working habits, the designer fills many a wastebasket in order to produce one good idea. Advertising agencies can be especially guilty in this numbers game. Bent on impressing the client with their ardor, they present a welter of layouts, many of which are superficial interpretations of potentially good ideas, or slick renderings of trite ones.

Frequent job reassignments within an active business are additional impediments about which management is often unaware. Persons unqualified to make design judgments are frequently shifted into design-sensitive positions. The position of authority is then used as evidence of expertise. While most people will graciously accept and appreciate criticism when it comes from a knowledgeable source, they will resent it (openly or otherwise) when it derives solely from a power position, even though the manager may be highly intelligent or have self-professed "good taste." At issue is not the right, or even the duty, to question, but the right to make design judgment. Such misuse of privilege is a disservice to management and counterproductive to good design. Expertise in business administration, journalism, accounting, or selling, though necessary in its place, is not expertise in problems dealing with visual appearance. The salesman who can sell you the most sophisticated computer typesetting equipment is rarely one who appreciates fine typography or elegant proportions. Actually, the plethora of bad design that we see all around us can probably be attributed as much to good salesmanship as to bad taste.

Deeply concerned with every aspect of the production process, the designer must often contend with inexperienced production personnel and time-consuming purchasing procedures, which stifle enthusiasm, instinct, and creativity. Though peripherally involved in making aesthetic judgments (choosing printers, papermakers, typesetters and other suppliers), purchasing agents are for the most part ignorant of design practices, insensitive to subtleties that mean quality, and unaware of marketing needs. Primarily and rightly concerned with cost- cutting, they mistakenly equate elegance with extravagance and parsimony with wise business judgement.

These problems are by no means confined to the bureaucratic corporation. Artists, writers, and others in the fields of communication and visual arts, in government or private industry, in schools or churches, must constantly cope with those who do not understand and are therefore unsympathetic to their ideas. The designer is especially vulnerable because design is grist for anybody's mill. "I know what I like" is all the authority one needs to support one's critical aspirations.

Like the businessman, the designer is amply supplied with his own frailties. But unlike him, he is often inarticulate, a serious problem in an arena in which semantic difficulties so often arise.
This is more pertinent in graphic design than in the industrial or architectural fields, because graphic design is more open to aesthetic than to functional preferences.

Stubborness may be one of the designer's admirable or notorious qualities (depending on one's point of view) -- a principled refusal to compromise, or a means to camouflage inadequacy. Design cliches, meaningless patterns, stylish illustrations, and predetermined solutions are signs of such weakness. An understanding of the significance of modernism and familiarity with the history of design, painting, architecture, and other disciplines, which distinguish the educated designer and make his role more meaningful, are not every designer's strong points.

The designer, however, needs all the support he can muster, for his is a unique but unenviable position. His work is subject to every imaginable interpretation and to every piddling piece of fact- finding. Ironically, he seeks not only the applause of the connoisseur, but the approbation of the crowd.

A salutary working relationship is not only possible but essential.
Designers are not always intransigent, nor are all purchasing agents blind to quality. Many responsible advertising agencies are not unaware of the role that design plays as a communication force. As for the person who pays the piper, the businessman who is sympathetic and understanding is not altogether illusory. He is professional, objective, and alert to new ideas. He places responsibility where it belongs and does not feel insecure enough to see himself as an expert in a field other than his own. He is, moreover, able to provide a harmonious environment in which goodwill, understanding, spontaneity, and mutual trust -- qualities so essential to the accomplishment of creative work -- may flourish.

Similarly, the skilled graphic designer is a professional whose world is divided between lyricism and pragmatism. He is able to distinguish between trendiness and innovation, between obscurity and originality.
He uses freedom of expression not as a license for abstruse ideas, and tenacity not as bullheadedness but as evidence of his own convictions. His is an independent spirit guided more by an "inner artistic standard of excellence"(1) than by some external influence.
At the same time as he realizes that good design must withstand the rigors of the marketplace, he believes that without good design the marketplace is a showcase of visual vulgarity.

The creative arts have always labored under adverse conditions.
Subjectivity emotion, and opinion seem to be concomitants of artistic questions. The layman feels insecure and awkward about making design judgments, even though he pretends to make them with a certain measure of know-how. But, like it or not, business conditions compel many to get inextricably involved with problems in which design plays some role.

For the most part, the creation or effects of design, unlike science, are neither measurable nor predictable, nor are the results necessarily repeatable. If there is any assurance, besides faith, a businessman can have, it is in choosing talented, competent, and experienced designers.

Meaningful design, design of quality and wit, is no small achievement, even in an environment in which good design is understood, appreciated, and ardently accepted, and in which profit is not the only motive. At best, work that has any claim to distinction is the exception, even under the most ideal circumstances. After all, our epoch can boast of only one A.M.
Cassandre.

- Paul Rand
from "A Designer's Art"

(1) Anthony Storr, "The Dynamics of Creation", (New York, 1972), 189